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PP-002 Differences in neurological characteristics and academic performance among adolescents who prefer specific genres of video content
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  1. Natalia Sergeeva,
  2. Georgy Karkashadze,
  3. Leyla Namazova Baranova L,
  4. Elena Vishneva,
  5. Elena Kaytukova,
  6. Camila Efendieva,
  7. Tina Gogberashvilly,
  8. Tatiana Konstantinidi,
  9. Nadezhda Ulkina,
  10. Marina Kurakina,
  11. Leonid Yatsick,
  12. Natalia Sergienko,
  13. Safarbegim Sadilloeva,
  14. Inessa Povalyeva,
  15. Tatiana Salimgareeva
  1. Pediatrics and Child Health Research Institute of Petrovsky National Research Center of Surgery, Moscow, Russia

Abstract

Aim To determine the characteristics of the neurological status and academic performance of adolescents who prefer certain genres of video content

Material and Method Participants: 393 people (212 girls), students of Russian secondary schools. Age: 14 to 16 years old. Methods: 1. Questionnaire about digital activity, containing a question about what genres of videos the respondent prefers (8 options for video genres are offered and the option ‘I don’t watch videos online’, the choice is limited to 3 genres). 2. Neurological examination 3. Academic performance in algebra, geometry, Russian language, literature. Statistical processing: Chi-square test

Results Adolescents who prefer watching reviews of films, TV series, music, and books are more prone to experiencing difficulties in falling asleep (p=.009). On the other hand, those who enjoy streams, playthroughs, and game reviews are less likely to report daytime sleepiness (p=.028) and increased fatigue (p=.005). However, they exhibit lower performance in algebra (p=.003), geometry (p=.005), and literature (p=.003). Fans of lifehacks, tutorials, and guides videos more frequently report heightened fatigue (p=.016) and daytime sleepiness (p=.023), and also have a higher incidence of fainting history (p=.004). Adolescents who prefer vlogs and lifestyle videos are more susceptible to experiencing fatigue (p=.038). For some genres, the comparison groups had an insufficient number of respondents (pranks and parodies; reviews and unboxings of goods). No significant differences were found for other genres (humorous shows, videos; educational videos

Conclusions The choice of video content genre is linked to the neurological characteristics and academic performance level of adolescents. Simultaneously, various positive and negative differences have been observed. The most significant disparities were found in indicators related to fatigue and daytime sleepiness, with a tendency for the ‘life hacks, tutorials, guides’ genre to exhibit more negative variations in neurological status. Regarding academic performance, only the preference for the ‘streams, playthroughs, game reviews’ genre appears to be a significant factor.

  • Adolescents
  • Video content
  • neurological status
  • academic performance
  • digital

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